4/12/2023 0 Comments Griftlands controller supportI could do plenty of it, but still feel strong enough to fight the last boss. It was only one run, but the balance between negotiation and combat seemed better than when I last played. Then I switched to Rook and won immediately off a concentrate/power/defense high dps build. I tried Smith and failed like 3 times in a row. Perks, flourishes, whatever that other currency is. There's like 3 different advancement systems that weren't there last time, seems like a lot of grinding to get a character fully kitted out. I played this some more after not touching it in months. The repeated ambush mission helps a lot with it. I like to challenge myself to runs where I try and see what's the most number of people who can die in a play-through. I haven't been particularly impressed with Smith's Hostility play so far, primarily because his Renown mechanic has a ton of support and is very, very strong, but he has some Hostility cards that let you pew pew a bunch of attacks at random targets, which is very fun, so it's a toss up. This is an extremely powerful duo of games and I commend you. Thanks, I'll have to give that a try once I'm off my Hades kick. It's kind of frustrating and stupid but at least last I checked it doesn't tell you what benefit each item gives Kashio so you have to just learn.īut definitely I had one run get wasted by Kashio and then my next run, I felt weaker but I took the grenades and just stomped. You have to make sure not to autopilot the auction negotiation with AoE since you can only get the one thing and you want to make sure it's a good takeaway. My experience on high-but-not-max prestige is that taking away good stuff from Kashio (the suitcase grenade basically always, projector if your AoE is bad) is way more important than getting something good for yourself. By giving us this lift you're giving a lift to every law-abiding citizen in the world. I've still only managed to finish Rook's first chapter story because every time I try the auction with Sal I completely blow it and get wasted by the boss. I'll send them my feedback for now and def come back to the game eventually. Balance stuff like that is easy to fix in EA, but it also reminded me why I generally avoid EA. I won the final negotiation in Rook's story, which was no joke, but the effect I got from it on the final boss just did need seem worth the effort. The overall balance of negotiation does seem off though. And 'take names' is a cool card - game needs more cards like that with good game mechanics->game world connection. Rook's negotiation gameplay is much smoother since it's tied to the coin. not that the boss potentially gets way harder if you don't participate. The way the auction option is phrased is it sounds like you can gain a boon of some kind, probably a nice card, if you choose to participate. It's funny because Klei's other games are big on letting you experiment and die and then figure it out but given StS is the biggest inspiration for Griftlands, extreme transparency is the way to go I think.
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